5/16/2023 0 Comments Sacred fire 5eNot by a whole lot but iy did move away from the standard of adding stat modifier to the cantrip w/o an action cost e.g magic Stone or shillelagh. Which is impressive seeing how short it is.īB does more damage than other cantrips barring EB. SCAG IMO has the more options that are 'off' than any other single book. Because you know, this is a discussion about purple banner knights or undying warlocks □The point was about the general balance of player options in SCAG not just the blade cantrips. Nice attempt at moving the goal posts and strawmanning. AC? There's precedent with Lance of Light in 4e - one of the reasons, if not THE reason, they were called "Lazer Clerics" in that edition.) (Minor nitpick: why don't Clerics get a Radiant damage cantrip that hits vs. Produce Flame has the benefit of providing light (but with a smaller range and less damage) and Create Bonfire is a spell placed in an area. That said: as a Tomelock, you could snatch Produce Flame and Create Bonfire, which would be affected (in theory) by everything you mentioned. I know you mention it implicitly on a sentence, but the start of your post leads to think the two would combine. So it wouldn't be affected by the Draconic Sorcerer's damage boost - only the Celestial Warlock boost. I'd start with a level of Sorcerer, flip to Warlock 6, then finish with Sorcerer.Sacred Flame doesn't deal half and half it only deals Radiant damage. This doesn't include Fireball, Scorching Ray, Flame Strike, Flaming Sphere, Guiding Bolt, etc. Sacred Flame and Firebolt suddenly become pretty hot as Cantrips (Firebolt suddenly does scaling d10+10 reroll 1s ignore resistance, and Sacred Flame does scaling d8+5). Combine this with Draconic doing the same for fire, Flames of Phelthegos for Reroll 1s for Damage, and Elemental Adept for ignore resistance, you do pretty solid damage overall. You're more focused on fire, but Celestial 6 gives you +Cha to Radiant and Fire. That much being said, Tiefling Warlock 6/Sorcerer 14 (specifically Red/Gold Draconic bloodline) can work. So here's the thing: Eldritch Blast should have been a class feature, not a Cantrip. It can be done if you want to build a concept around it but honestly you might be better off reflavoring eldritch blast as bolts from heaven and see if your DM would allow you to switch it to radiant damage from force. Yes, it won't do damage if you miss but even hitting with ONE bolt will average 10.5 which is more than sacred flame if they make the save. In addition, a celestial warlock can just use agonizing blast which is 3d10+15 = 31.5 damage on average. This is hardly impressive enough to create a build around. When it does sacred flame will do 3d8+5 (assuming 20 cha) which is an average of 18.5. Trying to combine the celestial level 6 ability which adds cha mod to radiant/fire damage with the level 6 evoker ability doesn't come online until 12th level. In addition, if you are just looking for reliable save cantrip damage then an evoker wizard with Toll the Dead does better than most other options since it is on the wizard spell list, does base d12 damage (save for 1/2 at level 6), doesn't need multiclassing or multiple decent stats. Especially since all your wizard spells depend on int and the warlock or cleric spells (depending on how you obtained sacred flame) depend on char or wis. If you are investing in 6 levels of evoker wizard just to get 1/2 damage on save cantrips.
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